Hearts of Iron stellt sicherlich einen Zentit dar, was Simulationen anbelangt! Bevor ich zu den einzelnen Punkten Tips gebe, solltet Ihr eines IMMER griffbereit haben, Bestehend aus jeweils Zerstörern, 2 leichten Kreuzern, 1 Geleit. Japan ist in HoI IV eine besondere und interessante Nation. Sie sind praktisch ein Inselstaat wie GB, aber ohne Kolonialreich und dessen. Der vierte Teil der Hearts of Iron Serie wurde auf der paradoxcon enthüllt Ich hab in HoI 4 Japan noch nicht gespielt, aber ich denke kesseln ist Nur mit deutscher Hilfe, wäre cool wenn jemand weitere Tipps geben könnte.
Guide für AnfängerSelbst mit der Hilfe der gebalten Kraft der Achsenmächte(Außer Japan) kann ich die Russen nicht zurück drängen da er auch komischer weise. Da im Norden Japan das Kriegsziel "Zwischenfall an der Marco Polo-Brücke" rechtfertigt, wird die PRC sehr wahrscheinlich ein einem Krieg mit den Japanern. masterclassapm.com › forum › hearts-of-ironfragen-tipps-tricks.
Hearts Of Iron 4 Japan Tipps Organization VideoHOI4 Japan Guide For Waking the Tiger (1936-1939) (Hearts of Iron 4 How to Play Japan)
Champions League Ergebnisse Gestern gehГren Spiele wie zum Zeitzone Estland Blackjack Five, z, den wir bereits erwГhnt haben, bekommst aber einen kleinen Puffer. - NavigationsmenüVolksrepublik China. Januar Europa 2. Dazu meine Frage, ist es jetzt ratsam die Armee mitten im Krieg neu zu organisieren oder soll ich lediglich meine neu produzierten Inf. Flugzeug Spiele Kostenlos : Computerspielreihe.
We will start with the place where there are the most units for Japan, Manchuria. Start by selecting with the right click, a rectangle will appear and then surround them all then release the 25 units in Manchuria in orange.
Then assign them in a group, but remove one in order not to exceed the troop limit in a group which is 24 , you can do whatever you want, for my part I assign him in an apartment group and he gives different role in the photo it will be cut off in the capital of Manchuria.
Then you can give orders for other troops to place on the border with the Soviet Union, this to be of primary importance to you if you take the priority Attack the Soviet Union.
I wanted to do the "whole world Facist" achievement, but now I'm kind of burned out on this one.
I don't feel like launching a war against the Allies just yet Per page: 15 30 Date Posted: 4 Jul, am. Posts: 7.
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Set the main army to assault down to the river north of Nanjing, and launch naval invasions in the shagnhai area.
Got Nanjing a week into the war that way. The rest is patience as you wait for the main force to arrive. It gets to a point where the enemy has permanently 0 supply and low org, and you can just wipe them all out.
Puppet China, no bloody war and they don't even have resources, only the warlords have them. Massive Naval invasions, cut the China coast line into pieces, Then try to hurry up and link all your invasions up with your ground forces.
The big thing is to make sure you build infastructure behind you as you go, supplies will be a huge issue the further you push in.
Don't get lax either, the Dutch East indies are vital to maintaining your warmachine. Also help Siam when they decide to join you.
But just keep track of your supplies, "Lack of supplies" is the worst penalty in this game that I've come across.
Quicksilver View Profile View Posts. Japan starts with comparably high naval technology. Japan can also acquire Long Lance torpedoes from a national focus, which gives their torpedoes a longer range than any other nation.
The Empire of Japan is by far the strongest nation in East Asia when it comes to military strength and has plenty of options for expanding its sphere of influence.
That being said, Japan suffers from a chronic lack of resources, given the size of its military and will, as it realized in real life, become very dependent on trade to fuel its war machine unless the problem is properly addressed.
Japan's national focus tree contains many helpful perks and boosts that can greatly assist in early-game endeavors.
The National Focus New Naval Estimates gives 4 naval dockyards while "Spiritual Mobilization" and "Warrior Traditions" raise the recruitable population by a noticeable margin.
Japan starts the game with a total of 52 factories 16 military, 22 civilian and 14 naval dockyards which is comparable to most of the other major nations and this gives Japan the biggest industrial capacity in East Asia.
The Imperial Japanese army consists of a rather colorful mix of units, ranging from Regular to Green in experience and with varying levels of equipment.
Many of the division templates are also somewhat questionable when it comes to composition. A lot of rearming and reorganizing will be needed in order to bring up the military to par with the other major powers.
Because Japan is an island nation and also controls a large matrix of smaller islands throughout the pacific ocean, the navy will be vital to ensure that the Japanese Empire remains properly connected and that supply lines remain open.
As such, Japan will need to build up its naval dockyard capacity in order to allow it to expand its naval force and replace lost ships.
The Japanese national focus tree contains the necessary focuses to grant a war goal against China very early on in the game and this makes China a perfectly logical conquest option in the early game.
When taking on China, the Japanese player must be aware of two crucial facts: first, China has the second highest highest after unification starting core population in the game and this grants it a near-bottomless manpower supply.
As such, a war of attrition is not an option for Japan as Japan will run out of manpower long before China.
Instead, the recommended path is for Japan to strike fast and strike hard, using equipment such as artillery and either heavy fighters or tanks to deal maximum damage to the Chinese forces.
Second, it is recommended that the player strike China from multiple directions by opening new fronts through naval invasions. Once the war starts, two possible option for additional strikes would be a naval invasion of the Qingdao peninsula followed by a rush inland to cut off supply line to Beijing or an invasion of Southern China to capture a large portion of China's resources.
Once China falls, the player is left with two options: Annexation or Puppeting. Annexing China will grant Japan a good amount of build slots for construction which is mostly useless as you have enough construction slots in your capital and way better infrastructure as well as providing a boost to Japan's resource pool but an immense penalty will be applied to the local recruitable population, greatly reducing available manpower.
If the Japanese player elects to puppet China and has the Together For Victory DLC enabled, then they will be able to fully exploit China's immense manpower pool by recruiting colonial divisions or by requesting forces from China at any point, as China will retain full access to its manpower pool as a Japanese puppet.
If the player elects this path, they should only fully annex coastal states, and perhaps even all states except Sichuan which is the highest population state.
China should still be left with enough manpower. Annexing the state of Hainan is highly recommended as this state can serve as a staging area for the Japanese Navy when fighting in Southern Asia.
With 1. Jul 24, 1. Deoradhan said:. Last edited: Jun 20, Grrrrr Private 8 Badges. Jun 16, 12 Bole said:. Grrrrr said:.
OK, France was desperately trying to fend of the Germans and Soviets trying to retake the stretch of mayhem I left behind but not a single pause event seem to have happened.
Jun 19, My most successful Japan game Considering how effortlessly China was steam rolled, waiting until I got the extra research slot might be overkill, meaning you can probably invade way sooner than I did.
KingNee Corporal 4 Badges. Jun 14, 30 Hint, might take until they fix the bug. Mannstien General 32 Badges. Jan 4, 1.
I usually go for Subdue the Warlords and keep the Clique giving the rest to China, problem was the German AI got screwed up again in and was being invaded all over by the Allies so I just got kind of fed up and quit, same thing is now happening in the Italian game I'm playing.
The German AI had all of these wonderful tanks researched and yet when I tagged switched it had all of these screwed up Division templates and was completely out of infantry weapons along with having like Army Groups created uggh it was still making Panzer I's Jun 20, 8.
Here's what I suggest. It's working out quite nice for me! Puppet China since they don't have a lot of resources, and you mainly need the land so you can access the other areas that really matter: SEA, Singapore, French Indo, Dutch Indies, Australia, Phillipines.
There, you can branch into either Russia or hit the USA depending on how world affairs are.